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Warface WeapCustom Combat 201

PvP Game Modes


In Player vs. Player mode, there are a few game modes that are currently available for players to experience in-game. Each game mode is unique to a certain pool of maps for which the mode is played.

Team DeathmatchEdit

This is the classic two-team fight to the death where there are two teams pitted against eachother on a timer to see which team comes out on top: Warface or Blackwood.

The team that reaches 150 kills first wins. If the time runs out, the team with most kills wins.

Team Deathmatch Rewards
Wb Xp Vp
230 452 384
First Win Bonus
Wb Xp Vp
650 1362 1084

Plant the BombEdit

This is Team Deathmatch is essence but with two additional game mechanics: the attacking team collects a bomb at the start of the match where they escort the bomb planter and plant at one of two viable plant sites, A or B, and there is no respawning.

To win, the bomb has to be detonated/defused, or the enemy team must be completely eliminated.

Plant the Bomb Rewards
Wb Xp Vp
288 624 480
First Win Bonus
Wb Xp Vp
828 1794 1380

Free for AllEdit

This is the classic One Vs. All game mode where it is every man for himself. Basically, every player in this game mode is your enemy and your objective is to kill the most enemies in the allotted time-frame. These maps are usually large with plenty of cover.

Free for All Rewards
Wb Xp Vp
264 572 440
First Game Bonus
Wb Xp Vp
744 1612 1240

StormEdit

The attacking team must capture specified objectives on the map by being near them and the defending team must defend the capture point by killing any enemies who try to capture it.

There are a total of three capture points, each one in a different area of the map. After one point is captured, the next one becomes available.

Once the time runs out, the attacking team and the defending team change roles and the second round begins.

Whichever team captures more capture points in the shortest amount of time wins the game. If both teams have captured the same amount, the one that captured the last capture point faster wins.

Storm Rewards
Wb Xp Vp
540 1170 900
First Win Bonus
Wb Xp Vp
1620 3510 2700

CaptureEdit

In Capture, a warhead is placed in the defending team's base. One team is assigned to defend the warhead, and the other team is supposed to bring the warhead back to their base. There is no respawning in this mode. The attacking team must bring the warhead to their base to win and the defending team must protect the warhead until the time runs out.

Capture Rewards
Wb Xp Vp
270 585 450
First Win Bonus
Wb Xp Vp
810 1755 1350

DestructionEdit

In Destruction, there is a capture point placed in the center of the map. The objective is to use the radio to call airstrikes on the opposing team's base. In order to call in an airstrike, you must interact with the radio for some time, in which you are vulnerable. The airstrikes affect part of the enemy team's base. The first team to reach 1000 points win.

Destruction Rewards
Wb Xp Vp
252 546 420
First Win Bonus
Wb Xp Vp
762 1651 1270

DominationEdit

Similar to Storm and Destruction. There are many capture points, all available from the start. Teams can capture them to obtain points. The team that reaches 1000 points first wins. If the time runs out, the team with more points wins.

Domination Rewards
Wb Xp Vp
202 436 336
First Win Bonus
Wb Xp Vp
712 1541 1186

HuntEdit

Similar to Free-for-All. After killing an enemy, they will drop a red Dog Tag, which can be collected for points.If you die, you will drop a blue Dog Tag, which you can collect to prevent other players from obtaining it, this Dog Tag will not give you any points. The player with more points when the time runs out wins.

Hunt Rewards
Wb Xp Vp
480 1040 800
First Game Bonus
Wb Xp Vp
960 2080 1600

BlitzEdit

Similar to Plant the Bomb. The bomb is already planted at the center of the map. The attacking team must defuse the bomb in 90 seconds and the defending must protect the bomb until it detonates.

Blitz Rewards
Wb Xp Vp
288 624 480
First Win Bonus
Wb Xp Vp
828 1794 1380

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