In Player vs. Player mode, there are a few game modes that are currently available for players to experience in-game. Each game mode is unique to a certain pool of maps for which the mode is played.
Team Deathmatch
This is the classic two-team fight to the death where there are two teams pitted against eachother on a timer to see which team comes out on top: Warface or Blackwood.
The team that reaches 150 points first wins. There is a time limit of 10 minutes and if the time runs out, the team with most points wins. A point is added to a team's score each time a player from the enemy team respawns. If they are resurrected by a defibrillator, no points are added.
Team Deathmatch Rewards | |||
---|---|---|---|
307 | 998 | 384 | 998 |
First Win Bonus | |||
360 | 1170 | 450 | 1170 |
Plant the Bomb
This is Team Deathmatch is essence but with two additional game mechanics: the attacking team collects a bomb at the start of the match where they escort the bomb planter and plant at one of two viable plant sites, 1 or 2, and there is no respawning. Each round has a time limit of 2 minutes in which the attacking team must plant the bomb. If the time runs out and the bomb is not planted, the defending team wins. After the bomb is planted, the defending team has to defuse it in 1 minute or it will explode. The Bomb takes 7 seconds to plant or defuse (or 3.5 seconds for the Engineer).
To win, the bomb has to be detonated/defused, or the enemy team must be completely eliminated. Can be played in 6 or 11 rounds.
Plant the Bomb Rewards | |||
---|---|---|---|
384 | 1248 | 480 | 1248 |
First Win Bonus | |||
520 | 1690 | 650 | 1690 |
Free for All
This is the classic One Vs. All game mode where it is every man for himself. Basically, every player in this game mode is your enemy and your objective is to kill the most enemies in the allotted time-frame. These maps are usually large with plenty of cover. There is a limit of 500 kills and a time limit of 10 minutes before the game ends. The player with the highest amount of points wins.
Free for All Rewards | |||
---|---|---|---|
352 | 1144 | 440 | 1144 |
First Win Bonus | |||
448 | 1456 | 560 | 1456 |
Storm
The attacking team must capture specified objectives on the map by being near them and the defending team must defend the capture point by killing any enemies who try to capture it.
There are a total of three capture points, each one in a different area of the map. After one point is captured, the next one becomes available. There are two rounds, and both have a time limit of 10 minutes.
After the first round ends, the attacking team and the defending team change roles and the second round begins. If the attacking team captured all three points on the first round, the duration of the second round will be reduced to the time they needed to capture the third point.
Whichever team captures more capture points in the shortest amount of time wins the game. If both teams have captured the same amount, the team that captured the last capture point faster wins.
Storm Rewards | |||
---|---|---|---|
504 | 1638 | 630 | 1638 |
First Win Bonus | |||
1160 | 3770 | 1450 | 3770 |
Capture
In Capture, a warhead is placed in the defending team's base. One team is assigned to defend the warhead, and the other team is supposed to bring the warhead back to their base. There is no respawning in this mode. The attacking team must bring the warhead to their base to win and the defending team must protect the warhead for 3 minutes. Can be played in 6 or 11 rounds.
Capture Rewards | |||
---|---|---|---|
360 | 1170 | 450 | 1170 |
First Win Bonus | |||
480 | 1560 | 600 | 1560 |
Destruction
In Destruction, there is a capture point placed in the center of the map. The objective is to use the radio to call airstrikes on the opposing team's base. In order to call in an airstrike, you must interact with the radio for some time, in which you are vulnerable. The airstrikes affect part of the enemy team's base. The first team to reach 1000 points win. It takes 3 seconds to capture the point. The capture point gives 3 points each second.
Destruction Rewards | |||
---|---|---|---|
336 | 1092 | 420 | 1092 |
First Win Bonus | |||
624 | 2028 | 780 | 2028 |
Domination
Similar to Storm and Destruction. There are many capture points, all available from the start. Teams can capture them to obtain points. The team that reaches 1000 points first wins. Each capture point gives 2 points per second. Domination has a time limit of 8 minutes. If the time runs out, the team with more points wins.
Domination Rewards | |||
---|---|---|---|
269 | 874 | 336 | 874 |
First Win Bonus | |||
404 | 1313 | 505 | 1313 |
Hunt
Similar to Free for All. After killing an enemy, they will drop a red Dog Tag, which can be collected for points.If you die, you will drop a blue Dog Tag, which you can collect to prevent other players from obtaining it, this Dog Tag will not give you any points. The game will end after 15 minutes. The player with the highest amount of points wins.
Hunt Rewards | |||
---|---|---|---|
640 | 2080 | 800 | 2080 |
First Win Bonus | |||
440 | 1430 | 550 | 1430 |
Blitz
Also known as Tactical Base Storm. Similar to Plant the Bomb. The bomb is already planted at the center of the map. The attacking team must defuse the bomb in 90 seconds and the defending must protect the bomb until it detonates. The Bomb can be defused in 7 seconds or 3.5 seconds for the Engineer.
Blitz Rewards | |||
---|---|---|---|
384 | 1248 | 480 | 1248 |
First Win Bonus | |||
480 | 1560 | 600 | 1560 |
Battle Royale
Main article: Battle Royale
Also known as Last Man Standing. Similar to Free for All. The objective of this game mode is to be the last survivor. Players start only with their melee weapons and special items are disabled. Weapons can be found inside crates scattered around the map. Airdrops containing the best weapons may eventually appear around the map. After 30 seconds from the beginning, the map area will begin to shrink. Anyone inside the death zone will take damage. The last player alive wins.
This is the only Game Mode that allows up to 32 players. After a player dies, they can leave without losing the rewards. Rewards will be given after the match ends.
Battle Royale Rewards | |||
---|---|---|---|
600 | 1950 | 750 | 1950 |
First Win Bonus | |||
144 | 468 | 180 | 468 |
Gun Game
Similar to Free for All. In this mode, players do not choose their weapons. They start with a weapon given by the mode and their weapons automatically change as soon as they kill enough enemies. The first player to reach 43 kills wins. There is a time limit of 10 minutes and if the time runs out, the player with most kills wins.
In this game mode, players lose all equipment bonuses and gain 125 Armor Points, 55% Head Protection, 20% Arms Protection, 20% Legs Protection, 5% Movement Speed, 15% Sprint Speed, -10% Reload Duration and Knockdown Immunity.
Gun Game Rewards | |||
---|---|---|---|
352 | 1144 | 440 | 1144 |
First Win Bonus | |||
448 | 1456 | 560 | 1456 |
Bounty Hunt
The objective of this game mode is to collect skulls. The winning team will be the one whose participants will manage to save or accumulate more skulls than their opponent team by the end of the match. There is a time limit of 7 minutes. This game mode has dynamic respawn points and players will respawn close to their allies in locations without enemies.
At the beginning of the battle, each player has one skull token. Upon death, a player loses half of their skulls, which can be collected by other players. Players will gain one skull token when they respawn. Players with 20 skulls or more become highlighted in all locations and will even become visible through walls.
Bounty Hunt Rewards | |||
---|---|---|---|
307 | 998 | 384 | 998 |
First Win Bonus | |||
448 | 1456 | 560 | 1456 |
Team Gun Game
Gun Game with two teams. The team that reaches 200 points first wins. There is a time limit of 10 minutes and if the time runs out, the team with most points wins. A point is added to a team's score each time a player from the enemy team dies.
Team Gun Game Rewards | |||
---|---|---|---|
307 | 998 | 384 | 998 |
First Win Bonus | |||
144 | 468 | 180 | 468 |
Brawl
Team Deathmatch with powerups. There are six powerups available: Ninja, Rocketman, Pyro, Juggernaut, Grenadier and Gunslinger.
Powerups | |||||
---|---|---|---|---|---|
Ninja | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
712 | 520 | 60 HP/s (after 1 second without taking damage) | 60 AP/s (after 1 second without taking damage) | ||
Weapon | Inventory | ||||
Katana (Powerup) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+40% Movement Speed +20% Sprint Speed +100% Stamina +19900% Sprint Stamina +100% Crouch Speed +50% Strafe Speed +68% Slide Speed +20% Slide Distance +200% Mine Activation Delay -50% Movement Sound +350% Jump Height +50% Air Control Fall Damage Immunity +80% Healing Resistance | |||||
Rocketman | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
640 | 422 | 30 HP/s (after 2 seconds without taking damage) | 30 AP/s (after 2 seconds without taking damage) | ||
Weapon | Inventory | ||||
SA-16 (Powerup) | Can use equipped items | ||||
Powerup Bonuses | |||||
+55% Explosion Protection +200% Select/Deselect Duration +80% Healing Resistance | |||||
Pyro | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
1400 | 528 | 30 HP/s (after 2 seconds without taking damage) | 30 AP/s (after 2 seconds without taking damage) | ||
Weapon | Inventory | ||||
Hephaestus Flamethrower (Powerup) | Can use equipped items and gains a Molotov every 10 seconds (Max 2) | ||||
Powerup Bonuses | |||||
+20% Movement Speed Self Damage Immunity +80% Healing Resistance | |||||
Juggernaut | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
2250 | 1650 | 60 HP/s (after 0.25 seconds without taking damage) | 60 AP/s (after 0.25 seconds without taking damage) | ||
Weapon | Inventory | ||||
XM556 Microgun (Powerup) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
Ignores all bullet and melee damage except to the Head and Reactor Ignores 1 bullet to the Head +25% Explosion Protection Knockdown Immunity -50% Strafe Speed Cannot Sprint, Crouch, Prone, Slide or Jump +80% Healing Resistance | |||||
Grenadier | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
343 | 281 | 30 HP/s (after 2 seconds without taking damage) | 30 AP/s (after 2 seconds without taking damage) | ||
Weapon | Inventory | ||||
M32A1 (Powerup) | Can use equipped items | ||||
Powerup Bonuses | |||||
+55% Explosion Protection +200% Select/Deselect Duration +80% Healing Resistance | |||||
Gunslinger | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
675 | 495 | 30 HP/s (after 2 second without taking damage) | 30 AP/s (after 2 second without taking damage) | ||
Weapon | Inventory | ||||
Mateba Autorevolver Black Dragon (Powerup) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+50% Strafe Speed +80% Healing Resistance Instantly reloads pistol after killing an enemy |
The team that reaches 200 points first wins. There is a time limit of 10 minutes and if the time runs out, the team with most points wins. A point is added to a team's score each time a player from the enemy team respawns. If they are resurrected by a defibrillator, no points are added. If a player holding a powerup dies, 4 points are instantly added to the opposing team.
Brawl Rewards | |||
---|---|---|---|
307 | 998 | 384 | 998 |
First Win Bonus | |||
360 | 1170 | 450 | 1170 |
Corruption
Survivors against Cyborgs. There are three powerups for survivors and three cyborg types:
Powerups | |||||
---|---|---|---|---|---|
Pyro | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
1537 | 528 | 10 HP/s (after 5 seconds without taking damage) | 30 AP/s (after 2 seconds without taking damage) | ||
Weapon | Inventory | ||||
Hephaestus Flamethrower (Corruption) | Can use equipped items and gains a Molotov every 10 seconds (Max 2) | ||||
Powerup Bonuses | |||||
+20% Movement Speed +90% Self Damage Resistance Ignores Speed Limits | |||||
Juggernaut | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
3375 | 1650 | 60 HP/s (after 0.25 seconds without taking damage) | 60 AP/s (after 0.25 seconds without taking damage) | ||
Weapon | Inventory | ||||
XM556 Microgun (Corruption) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
Ignores all bullet and melee damage except to the Head and Reactor Ignores 1 bullet to the Head +25% Explosion Protection Knockdown Immunity -50% Strafe Speed Cannot Sprint, Crouch, Prone, Slide or Jump Ignores Speed Limits | |||||
Gunslinger | |||||
Health Points | Armor Points | Health Regeneration | Armor Regeneration | ||
675 | 495 | 30 HP/s (after 2 second without taking damage) | 30 AP/s (after 2 second without taking damage) | ||
Weapon | Inventory | ||||
Mateba Autorevolver Black Dragon (Corruption) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+50% Strafe Speed Instantly reloads pistol after killing an enemy Ignores Speed Limits |
Cyborg Types | |||||
---|---|---|---|---|---|
Screamer | |||||
Health Points | Health Regeneration | ||||
1125 | 1000 HP/s (after 5 seconds without taking damage) | ||||
Weapon | Inventory | ||||
Screamer Claws (Corruption) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+35% Movement Speed +35% Sprint Speed -55% Stamina +900% Stamina Regeneration +100% Crouch Speed +10% Strafe Speed -50% Movement Sound +112.5% Jump Height +90% Fall Damage Resistance Knockdown Immunity Cannot Slide or Prone | |||||
Enhanced Screamer | |||||
Health Points | Health Regeneration | ||||
1875 | 1000 HP/s (after 5 seconds without taking damage) | ||||
Weapon | Inventory | ||||
Screamer Claws (Corruption) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+20% Arm Protection +20% Leg Protection +35% Movement Speed +35% Sprint Speed -55% Stamina +900% Stamina Regeneration +100% Crouch Speed +10% Strafe Speed -60% Movement Sound +50% Jump Height +90% Fall Damage Resistance Knockdown Immunity Cannot Slide or Prone | |||||
Uber Screamer | |||||
Health Points | Health Regeneration | ||||
3125 | 1000 HP/s (after 5 seconds without taking damage) | ||||
Weapon | Inventory | ||||
Screamer Claws (Corruption) | All equipped items are disabled | ||||
Powerup Bonuses | |||||
+20% Arm Protection +20% Leg Protection +35% Movement Speed +35% Sprint Speed -55% Stamina +900% Stamina Regeneration +100% Crouch Speed +10% Strafe Speed -70% Movement Sound +50% Jump Height +90% Fall Damage Resistance Knockdown Immunity Cannot Slide or Prone |
A team wins if they win 3 rounds. In each round, Survivors win if they survive the round and Cyborgs win if they kill all Survivors before the round ends. Each round has a duration of 4 minutes. At the start of a round, one random survivor will be chosen and after 15 seconds they will become a Uber Screamer for 15 seconds before becoming a regular Screamer. Dead survivors will respawn as Screamers. If no survivor has died after 30 seconds, all Cyborgs will become Enhanced Screamers until they kill a Survivor. If no survivor has died after 40 seconds, a random survivor will be chosen and after 5 seconds they will become a Uber Screamer for 15 seconds. Cyborgs are affected by Cyborg Damage Bonus.
Corruption Rewards | |||
---|---|---|---|
307 | 998 | 384 | 998 |
First Win Bonus | |||
307 | 998 | 384 | 998 |
Hardpoint
Similar to Domination. Around the map, there are several control points, but only one is active at a time. Teams can capture them to obtain points. The team that reaches 1000 points first wins. A captured control point generates 2 points per second. Hardpoint has a time limit of 10 minutes. If the time runs out, the team with more points wins. Control points are active for 90 seconds.
Hardpoint Rewards | |||
---|---|---|---|
320 | 1040 | 400 | 1040 |
First Win Bonus | |||
0 | 0 | 0 | 0 |