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Rifleman, Medic and Engineer classes have special items to help their team. Riflemen can give ammunition, Medics can heal and revive, and Engineers can repair armor.

Rifleman

Ammo Packs can restore weapons' ammunition. Grenades and mines are not restored. An Ammo Pack can also be used as a melee weapon.

Item Image Obtainment Effect
Ammo Pack
Ap1
Free Restores 300 ammunition. (400 for Machine Guns)
10 ammo packs.
Restock time - 5 seconds.
Melee Damage - 40
Melee Range - 1.3
Melee Radius - 0.0
Infantry Ammo Pack
Ap3
Shop Restores 300 ammunition.
15 ammo packs.
Restock time - 4 seconds.
Melee Damage - 50
Melee Range - 1.3
Melee Radius - 0.0
Сapacious Ammo Pack
Ap2
Shop Restores 400 ammunition.
5 ammo packs.
Restock time - 3 seconds.
Melee Damage - 120
Melee Range - 2
Melee Radius - 0.5
Christmas Ammo Pack
Ap4
Christmas Event Restores 300 ammunition.
10 ammo packs.
Restock time - 5 seconds.
Melee Damage - 40
Melee Range - 1.3
Melee Radius - 0.0

Medic

Medkits allow you to heal a teammate and yourself. Healing is an action that takes time and you have to be in close proximity to the ally being healed, using 5 energy points per heal action, each having a duration of 0.3s. The default initial range to start healing is 5 meters and the healing will continue as long as the target stays within 8 meters of the medic.

Item Image Obtainment Effect
Medkit
Mk1
Free Restores 7 health points per heal action.
"Adrenalin" Medkit
Mk3
Shop Restores 9 health points per heal action.
Paramedic Medkit
Mk2
Shop Restores 8 health points per heal action. Initial range increased by 20%.
Christmas Medkit
Mk4
Christmas Event Restores 7 health points per heal action.

Defibrillators allow you to revive fallen comrades. The time which this is possible, depending on the game mode, is from 15 to 30 seconds. During this period, the "dead" soldier has a red icon with a pulse and a timer, meaning that the medic still has a chance to revive them. For the revival, you will need 100 energy points, all of which will be spent. Thus, you will not be able to revive a comrade while the energy points are not full. Defibrillators can also be used as a weapon, dealing 4 damage for each energy point remaining.

Item Image Obtainment Effect
Defibrillator
Df1
Free Revival Time - 1.7 seconds.
The revived player recovers 50% health points.
Charging time to attack - 0.7 seconds.
Resuscitation Defibrillator
Df2
Shop Revival Time - 1.7 seconds.
The revived player recovers 50% health points.
Revival distance increased by 50%.
Charging time to attack - 0.7 seconds.
Portable Defibrillator
Df3
Shop Revival Time - 1.5 seconds.
The revived player recovers 70% health points.
Charging time to attack - 0.5 seconds.

Both Medkits and Defibrillators share the same "ammunition", 100 energy points, which is completely restored within 10 seconds.

Engineer

Armor Kits allow you to repair the armor points of a teammate and yourself. Repairing is an action that takes time and you have to be in close proximity to the ally having their armor repaired, using 5 energy points per repair action, each having a duration of 0.3s. The default initial range to start repairing is 5 meters and the repairing will continue as long as the target stays within 8 meters of the engineer.

Armor Kits have 100 energy points, which are restored completely within 10 seconds.

Item Image Obtainment Effect
Armor Kit
Ak01
Free Restores 7 armor points per repair action.
Composite Armor Kit
Ak02
Shop Restores 9 armor points per repair action.
"Plate" Armor Kit
Ak03
Shop Restores 8 armor points per repair action. Initial range increased by 20%.
Christmas Armor Kit
Ak04
Christmas Event Restores 7 armor points per repair action.


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